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The 'Cinderella Law' (officially the Shutdown Law or Youth Protection Revision Act) was enacted in November 2011 and took effect in 2012, banning minors under 16 from accessing online games between midnight and 6am. However, this law was repealed in January 2022 after a decade of enforcement, making the fact outdated.

South Korea has banned under 16s from playing online games between midnight and 6am under the so-called "Cinderella Law".

South Korea's Gaming Curfew: The Rise and Fall of the 'Cinderella Law'

2k viewsPosted 11 years agoUpdated 4 hours ago

Picture this: It's 11:59pm in Seoul, and millions of teenagers are frantically trying to finish their online gaming sessions before the digital clock strikes twelve. At midnight, the server kicks them out. Not because of a glitch, but because it's the law.

From 2012 to 2022, South Korea enforced one of the world's most ambitious experiments in digital parenting: the Shutdown Law, popularly known as the "Cinderella Law." The name was perfect—just like Cinderella had to leave the ball at midnight, Korean gamers under 16 had to log off between midnight and 6am.

A Nation's Gaming Obsession

To understand why South Korea went to such extremes, you need to grasp the country's unique relationship with gaming. This is a nation where professional gamers are celebrities, where massive stadiums fill with fans watching esports tournaments, where high-speed internet cafes (PC bangs) outnumber coffee shops in some neighborhoods.

But this gaming paradise had a dark side. Reports of teens skipping school to game all night, cases of gaming addiction requiring treatment, and concerns about sleep-deprived students performing poorly academically pushed the government to act. The law, passed in November 2011, seemed like a straightforward solution: force kids to sleep by blocking their access.

How the Curfew Actually Worked

Game companies were required to verify players' ages using South Korea's resident registration numbers—a national ID system. When the clock hit midnight, anyone under 16 was automatically booted from online games. No exceptions, no parental override.

The penalties for non-compliance weren't trivial. Gaming companies that failed to enforce the shutdown faced fines up to 10 million won (about $8,500). For an industry worth billions, the law couldn't be ignored.

The Unintended Consequences

Almost immediately, problems emerged:

  • Identity theft became common as kids borrowed parents' IDs to bypass restrictions
  • Teens simply switched to foreign game servers not subject to Korean law
  • Mobile games and single-player games remained unaffected, creating inconsistent enforcement
  • Parents complained about losing the right to decide their own children's bedtimes

Research began to question whether the law even worked. A 2017 study found no significant improvement in sleep duration or academic performance among the affected age group. The law was achieving its goal of blocking access, but not its actual purpose of helping kids.

The Great Repeal

By 2021, the tide had turned. The game industry, parents' groups, and even youth advocates argued the law was paternalistic and ineffective. South Korea's Gender Equality and Family Committee recommended abolishing it in favor of letting parents control their children's gaming through existing parental control tools.

In January 2022, after a decade of digital curfews, the National Assembly repealed the Shutdown Law. The vote recognized what had become obvious: top-down government control couldn't replace family-level decisions about screen time.

What It Means for Digital Regulation

The Cinderella Law's failure offers a cautionary tale for governments worldwide grappling with technology and youth. Blanket restrictions sound appealing to concerned adults, but they often fail when confronted with the reality of how technology actually works and how families actually function.

South Korea hasn't abandoned youth protection—it's just changed tactics. The country now emphasizes parental control systems, educational programs about healthy gaming habits, and industry self-regulation. It turns out you can't legislate good parenting, even in one of the world's most digitally advanced nations.

The clock struck midnight on the Cinderella Law itself, and unlike the fairy tale, there's no magic slipper to bring it back.

Frequently Asked Questions

Does South Korea still have a gaming curfew for minors?
No, the Cinderella Law was repealed in January 2022 after 10 years of enforcement. Minors in South Korea can now play online games at any time, though parental control systems are still available.
Why was the Cinderella Law repealed in South Korea?
The law was repealed because research showed it didn't improve sleep or academic performance, it was easy to bypass using fake IDs or foreign servers, and parents argued it interfered with their right to manage their own children's schedules.
What was the punishment for gaming companies that didn't enforce the Cinderella Law?
Gaming companies that failed to block underage players during curfew hours faced fines of up to 10 million won (approximately $8,500 USD).
How did Korean teens bypass the gaming curfew?
Many teenagers used their parents' ID numbers to register accounts, switched to foreign game servers not covered by Korean law, or played mobile and offline games that weren't affected by the restriction.
What replaced the Cinderella Law in South Korea?
Instead of mandatory government curfews, South Korea now relies on optional parental control tools, educational programs about gaming habits, and industry self-regulation to protect young gamers.

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