đ This fact may be outdated
The 'Cinderella Law' (officially the Shutdown Law or Youth Protection Revision Act) was enacted in November 2011 and took effect in 2012, banning minors under 16 from accessing online games between midnight and 6am. However, this law was repealed in January 2022 after a decade of enforcement, making the fact outdated.
South Korea has banned under 16s from playing online games between midnight and 6am under the so-called "Cinderella Law".
South Korea's Gaming Curfew: The Rise and Fall of the 'Cinderella Law'
Picture this: It's 11:59pm in Seoul, and millions of teenagers are frantically trying to finish their online gaming sessions before the digital clock strikes twelve. At midnight, the server kicks them out. Not because of a glitch, but because it's the law.
From 2012 to 2022, South Korea enforced one of the world's most ambitious experiments in digital parenting: the Shutdown Law, popularly known as the "Cinderella Law." The name was perfectâjust like Cinderella had to leave the ball at midnight, Korean gamers under 16 had to log off between midnight and 6am.
A Nation's Gaming Obsession
To understand why South Korea went to such extremes, you need to grasp the country's unique relationship with gaming. This is a nation where professional gamers are celebrities, where massive stadiums fill with fans watching esports tournaments, where high-speed internet cafes (PC bangs) outnumber coffee shops in some neighborhoods.
But this gaming paradise had a dark side. Reports of teens skipping school to game all night, cases of gaming addiction requiring treatment, and concerns about sleep-deprived students performing poorly academically pushed the government to act. The law, passed in November 2011, seemed like a straightforward solution: force kids to sleep by blocking their access.
How the Curfew Actually Worked
Game companies were required to verify players' ages using South Korea's resident registration numbersâa national ID system. When the clock hit midnight, anyone under 16 was automatically booted from online games. No exceptions, no parental override.
The penalties for non-compliance weren't trivial. Gaming companies that failed to enforce the shutdown faced fines up to 10 million won (about $8,500). For an industry worth billions, the law couldn't be ignored.
The Unintended Consequences
Almost immediately, problems emerged:
- Identity theft became common as kids borrowed parents' IDs to bypass restrictions
- Teens simply switched to foreign game servers not subject to Korean law
- Mobile games and single-player games remained unaffected, creating inconsistent enforcement
- Parents complained about losing the right to decide their own children's bedtimes
Research began to question whether the law even worked. A 2017 study found no significant improvement in sleep duration or academic performance among the affected age group. The law was achieving its goal of blocking access, but not its actual purpose of helping kids.
The Great Repeal
By 2021, the tide had turned. The game industry, parents' groups, and even youth advocates argued the law was paternalistic and ineffective. South Korea's Gender Equality and Family Committee recommended abolishing it in favor of letting parents control their children's gaming through existing parental control tools.
In January 2022, after a decade of digital curfews, the National Assembly repealed the Shutdown Law. The vote recognized what had become obvious: top-down government control couldn't replace family-level decisions about screen time.
What It Means for Digital Regulation
The Cinderella Law's failure offers a cautionary tale for governments worldwide grappling with technology and youth. Blanket restrictions sound appealing to concerned adults, but they often fail when confronted with the reality of how technology actually works and how families actually function.
South Korea hasn't abandoned youth protectionâit's just changed tactics. The country now emphasizes parental control systems, educational programs about healthy gaming habits, and industry self-regulation. It turns out you can't legislate good parenting, even in one of the world's most digitally advanced nations.
The clock struck midnight on the Cinderella Law itself, and unlike the fairy tale, there's no magic slipper to bring it back.
