Super Nintendo and Sega Genesis had an online multiplayer mode.
SNES and Genesis Had Online Multiplayer in the '90s
Long before Xbox Live, PlayStation Network, or even broadband internet, you could challenge strangers across the country to a match of Super Mario Kart or Mortal Kombat—on your Super Nintendo or Sega Genesis. The secret? A $20 modem called XBAND.
Launched in November 1994 for Genesis and June 1995 for SNES, XBAND was the first real online multiplayer service for home consoles. Sold at Blockbuster Video for just $19.99, it plugged into your cartridge slot and connected to your phone line. For $4.95 a month (50 matches) or $9.95 (unlimited), you could battle real players nationwide.
Features That Were Absurdly Ahead of Their Time
XBAND wasn't just online multiplayer—it had features that wouldn't become standard for another decade. Skill-based matchmaking paired you with players of similar ability. You created a username, chose an avatar (called "player icons"), and built a profile with detailed stats tracking your wins, losses, and rankings on national leaderboards.
The system included email and instant messaging for trash talk between matches, plus an electronic newspaper with gaming news. Sound familiar? Xbox Live launched these same features in 2002—eight years later.
The Technical Wizardry Behind It
Here's the mind-blowing part: the original games like Super Mario Kart and NBA Jam were never designed for online play. Catapult Entertainment, XBAND's creator, had to reverse-engineer each cartridge and inject code patches on-the-fly to trick the games into treating phone line connections as local multiplayer.
Using a custom ASIC chip and clever memory management, they synchronized gameplay over dial-up connections—dealing with lag and latency that would make modern gamers rage-quit. They essentially hacked commercial games to add online functionality without any support from the original developers.
Compatible titles included:
- Super Mario Kart and Street Fighter II Turbo (SNES)
- Mortal Kombat II and Madden NFL (both systems)
- NBA Jam Tournament Edition (Genesis)
- Killer Instinct (SNES)
Why You've Never Heard of It
Despite launching three years before the Nintendo 64, XBAND never achieved mainstream success. The service shut down on April 30, 1997, citing a lack of new games for the aging 16-bit consoles. By then, the industry had moved on to PlayStation and Nintendo 64.
But XBAND's legacy lived on. It proved that console online gaming was viable, paving the way for Dreamcast's SegaNet, Xbox Live, and every online service that followed. The concepts it pioneered—matchmaking, player profiles, digital communication, stat tracking—became the foundation of modern gaming.
Plot twist: Thanks to dedicated fans, XBAND still works today. Community-created servers let you connect your original SNES or Genesis hardware in 2025 and play online matches just like gamers did in 1995. A 30-year-old technology, still functional.
The Other Services (That Weren't Really Multiplayer)
While XBAND was the true online multiplayer pioneer, two other services often get mentioned: Sega Channel (1994-1998) was a cable TV-based download service offering 50-70 Genesis games for $15/month—basically Netflix for Genesis, but not multiplayer. Satellaview (1995-2000) was a Japan-only satellite broadcast system for Super Famicom that downloaded games and content, also without real-time multiplayer.
XBAND remains the only service that delivered actual head-to-head online competition in the 16-bit era. In 1995, a kid in California could challenge someone in New York to a race in Super Mario Kart. That's not just impressive for the '90s—it's downright miraculous.