In April 2000, the Vatican's satellite TV station Sat2000, run by the Italian Bishops' Conference, declared that Pokémon had no "harmful moral side effects" and was based on "ties of intense friendship" - a surprising endorsement amid widespread fears that the games were satanic.
When the Vatican Defended Pokémon from Satanic Panic
The year 2000 was peak Pokémania. Kids everywhere were trading cards, clutching Game Boys, and begging parents for everything yellow and Pikachu-shaped. But alongside the frenzy came something darker: genuine fear that Pokémon was satanic.
Parents worried. Preachers thundered. Some schools banned the cards entirely. The concern wasn't just about kids spending too much allowance money—many believed the creatures themselves were demonic, that "evolution" in the games promoted godlessness, and that the Japanese origins meant hidden occult symbolism.
An Unlikely Defender
Then the Vatican weighed in, and not in the way moral panic enthusiasts expected.
In April 2000, Sat2000—a Vatican-based satellite TV station operated by the Italian Bishops' Conference—broadcast a surprising message. Pokémon, they declared, was "full of inventive imagination" with "no harmful moral side effects." The games were praised for being based on "ties of intense friendship."
The timing was deliberate. "Pokémon: The First Movie" had just opened in Italian theaters, and parents were flooding the Church with questions about whether they should let their children see it.
What They Actually Said
The Italian Bishops' broadcast emphasized several points that flew in the face of the satanic panic narrative:
- Pokémon encourages creative thinking to overcome challenges
- The games don't rely on violence as a solution
- Children engage through role-playing adventures with simple, imaginative stories
- The core theme is friendship and cooperation
This wasn't Pope John Paul II personally issuing a blessing from the balcony of St. Peter's—a common misconception that spread through the internet over the years. But an official Vatican media outlet declaring the world's biggest children's phenomenon morally acceptable? That was news.
The Satanic Panic Was Real
To understand why this mattered, you have to remember how intense the backlash had become. Pokémon wasn't just criticized—it was feared. Evangelical groups produced pamphlets warning that the creatures were training children in the occult. The word "evolution" in the games was cited as anti-Christian propaganda. Some claimed the Japanese names contained hidden demonic messages.
Parents were genuinely torn. Their kids loved these games with an intensity that felt almost religious—which, ironically, was part of the problem for some.
A Measured Response
The Vatican's position was notably measured. They didn't claim Pokémon was good for children in some profound spiritual sense. They simply said it wasn't harmful—that imagination and friendship were fine things for kids to engage with, even through cartoon monsters.
For millions of Catholic parents wrestling with whether to let their children participate in the craze, that was enough. The games were imaginative, not demonic. The friendships they celebrated were a feature, not a bug.
The satanic panic around Pokémon eventually faded, as such panics do. But for one strange moment in 2000, the Vatican stood between children and their trading cards, telling worried parents to relax—these pocket monsters weren't coming for anyone's soul.
