In 2013, Candy Crush Saga was earning approximately $850,000 per day, making it one of the most profitable mobile games ever created.
Candy Crush Made $850K Daily at Its Peak
In 2013, while you were casually swiping candies during your lunch break, King Digital Entertainment was casually raking in $850,000 every single day from Candy Crush Saga. That's not a typo. That's nearly $10 per second, 24 hours a day, from a game about matching colorful sweets.
The Numbers Are Absolutely Ridiculous
By the end of 2013, Candy Crush had generated approximately $1.88 billion in revenue. To put that in perspective, that's more than what some countries' entire economies produce. The game had over 93 million daily active users—more people than the population of Germany—all frantically trying to clear those jellies.
The most mind-bending part? The game was completely free to download. Every dollar came from in-app purchases: extra lives, boosters, and the infamous "gold bars" that let impatient players skip ahead.
How Did a Simple Puzzle Game Print Money?
King's genius wasn't in creating something new—match-3 games had existed for decades. Their genius was in psychological warfare:
- Lives system: Run out of lives, wait 30 minutes... or pay $0.99 for more
- Difficulty spikes: Levels designed to be nearly impossible without boosters
- Social pressure: Your Facebook friends were playing, so you had to keep up
- The "just one more try" loop: Each failure felt so close to victory
Players who swore they'd "never pay for a mobile game" found themselves dropping $5, then $20, then losing track entirely.
The Whales Who Funded Everything
Most players never spent a dime. The real money came from "whales"—the small percentage of players who spent hundreds or even thousands of dollars. Some players reportedly spent over $100,000 on a single game about cartoon candy.
King didn't need everyone to pay. They just needed a few obsessed players with disposable income and a desperate need to beat level 147.
What Happened Next
Activision Blizzard acquired King in 2016 for $5.9 billion. The Candy Crush franchise has since generated over $20 billion in lifetime revenue. The original game still brings in millions daily—a decade later.
So next time someone dismisses mobile gaming as "not real gaming," remind them that a simple puzzle game about swapping candies built an empire worth more than most AAA game studios. Those colorful little sweets turned out to be worth their weight in gold—and then some.